feat: 实现积分与等级系统 + 签到功能 + 下拉菜单优化

- User 模型增加 exp 字段,等级规则 Lv0-Lv6
- 新增签到记录(UserCheckIn)与任务记录(UserTask)模型,唯一索引防重
- 自动签到:AuthMiddleware 验证会话后,基于 Asia/Shanghai 自然日自动签到 +5 经验
- 手动签到:下拉菜单"签到"按钮兜底,已签到显示"今日已签到"并禁用
- 首次任务经验:上传头像/设置用户名/设置个性签名各 +10,审核通过与直接更新均触发
- 经验值变动后自动比对等级,升级时通过通知系统发送"恭喜提升至 LvX"
- 下拉菜单重构:顶部头像+用户名+LvX 等级标签,菜单项增加左侧图标,优化布局样式
- 新增 API:POST /api/level/checkin、GET /api/level/info
This commit is contained in:
2026-05-31 20:58:14 +08:00
parent 91115447e8
commit fdb636f98f
24 changed files with 663 additions and 32 deletions

View File

@ -61,3 +61,10 @@ type sessionManager interface {
DestroyOtherByUID(uid uint, currentSID string) error
UpdateRemark(sid string, uid uint, remark string) error
}
// levelUseCase LevelController 对 LevelService 的最小依赖
type levelUseCase interface {
CheckIn(userID uint) (checkedIn bool, newExp int, levelUp bool, err error)
GetLevel(userID uint) (level int, exp int, checkedIn bool, err error)
CompleteTask(userID uint, taskType string) (newExp int, levelUp bool, err error)
}

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@ -0,0 +1,61 @@
package controller
import (
"net/http"
"metazone.cc/metalab/internal/common"
"github.com/gin-gonic/gin"
)
// LevelController 积分/等级/签到 API
type LevelController struct {
levelSvc levelUseCase
}
// NewLevelController 构造函数
func NewLevelController(levelSvc levelUseCase) *LevelController {
return &LevelController{levelSvc: levelSvc}
}
// CheckIn 手动签到 API
func (lc *LevelController) CheckIn(c *gin.Context) {
uidVal, exists := c.Get("uid")
if !exists {
common.Error(c, http.StatusUnauthorized, "请先登录")
return
}
uid := uidVal.(uint)
checkedIn, newExp, levelUp, err := lc.levelSvc.CheckIn(uid)
if err != nil {
common.Error(c, http.StatusInternalServerError, "签到失败")
return
}
level, _, _, _ := lc.levelSvc.GetLevel(uid)
common.Ok(c, gin.H{
"checked_in": checkedIn,
"exp": newExp,
"level": level,
"level_up": levelUp,
})
}
// GetLevel 获取当前等级、经验值和签到状态 API
func (lc *LevelController) GetLevel(c *gin.Context) {
uidVal, exists := c.Get("uid")
if !exists {
common.Error(c, http.StatusUnauthorized, "请先登录")
return
}
uid := uidVal.(uint)
level, exp, checkedIn, err := lc.levelSvc.GetLevel(uid)
if err != nil {
common.Error(c, http.StatusInternalServerError, "获取失败")
return
}
common.Ok(c, gin.H{"level": level, "exp": exp, "checked_in": checkedIn})
}

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@ -57,6 +57,14 @@ func (sc *SettingsController) UpdateProfile(c *gin.Context) {
return
}
// 触发首次任务奖励(静默失败不影响主流程)
if req.Username != "" {
_, _, _ = sc.levelSvc.CompleteTask(userID, "username")
}
if req.Bio != "" {
_, _, _ = sc.levelSvc.CompleteTask(userID, "bio")
}
common.OkMessage(c, "个人资料已更新")
}
@ -112,5 +120,8 @@ func (sc *SettingsController) UploadAvatar(c *gin.Context) {
return
}
// 触发首次上传头像奖励
_, _, _ = sc.levelSvc.CompleteTask(userID, "avatar")
common.Ok(c, gin.H{"url": url})
}

View File

@ -40,6 +40,11 @@ type sessionConfig interface {
GetRememberTimeout() int // 分钟
}
// taskCompleter 设置页对等级服务的依赖(用于首次任务奖励)
type taskCompleter interface {
CompleteTask(userID uint, taskType string) (newExp int, levelUp bool, err error)
}
// SettingsController 个人设置控制器
type SettingsController struct {
authService profileProvider
@ -47,11 +52,12 @@ type SettingsController struct {
auditService auditSubmittable
sessionMgr sessionManager
sessionCfg sessionConfig
levelSvc taskCompleter
}
// NewSettingsController 构造函数
func NewSettingsController(authService profileProvider, avatarService avatarProvider, auditService auditSubmittable, sessionMgr sessionManager, sessionCfg sessionConfig) *SettingsController {
return &SettingsController{authService: authService, avatarService: avatarService, auditService: auditService, sessionMgr: sessionMgr, sessionCfg: sessionCfg}
func NewSettingsController(authService profileProvider, avatarService avatarProvider, auditService auditSubmittable, sessionMgr sessionManager, sessionCfg sessionConfig, levelSvc taskCompleter) *SettingsController {
return &SettingsController{authService: authService, avatarService: avatarService, auditService: auditService, sessionMgr: sessionMgr, sessionCfg: sessionCfg, levelSvc: levelSvc}
}
// SettingsPage 个人设置页面(需登录)